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Literary gaming
Literary gaming
상세정보
- 자료유형
- 전자책(국외)
- 미국국회도서관 청구기호
- GV1469.17.S63-E57 2014eb
- 자관 청구기호
- 기본표목-개인명
- 표제와 책임표시사항
- Literary gaming / Astrid Ensslin
- 출판 정보
- Cambridge, Mass.London, England:The MIT Press[2014].
- 출판 정보
- © 2014
- 형태사항
- 1 online resource.
- 서지 등 주기
- Includes bibliographical references and index.
- 내용주기
- 완전내용Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 기타형태저록
- Print version Ensslin Astrid author Literary gaming
- 전자적 위치 및 접속
- 링크정보보기
MARC
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■1001 ▼aEnsslin, Astrid▼eauthor.
■24510▼aLiterary gaming ▼cAstrid Ensslin
■264 1▼aCambridge, Mass.▼aLondon, England▼bThe MIT Press▼c[2014].
■264 4▼c© 2014
■300 ▼a1 online resource.
■336 ▼atext▼btxt▼2rdacontent
■337 ▼acomputer▼bc▼2rdamedia
■338 ▼aonline resource▼bcr▼2rdacarrier
■504 ▼aIncludes bibliographical references and index.
■5050 ▼aLudicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
■588 ▼aDescription based on print version record.
■650 0▼aInternet games▼xSocial aspects▼xPhilosophy
■650 0▼aDigital media▼xPhilosophy
■650 0▼aInteractive multimedia▼xPhilosophy
■650 0▼aHypertext fiction▼xHistory and criticism▼xTheory, etc
■650 0▼aFantasy games▼xPhilosophy
■650 0▼aPlay (Philosophy)
■650 0▼aIntermediality
■650 7▼aGAMES / Board.▼2bisacsh
■655 4▼aElectronic books.
■77608▼iPrint version▼aEnsslin, Astrid, author.▼tLiterary gaming▼z9780262027151▼w(DLC) 2013029589▼w(OCoLC)861323047
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■938 ▼aYBP Library Services▼bYANK▼n11787177
■938 ▼aebrary▼bEBRY▼nebr10861578



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