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Literary gaming
Literary gaming  / Astrid Ensslin
Literary gaming

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자료유형  
 전자책(국외)
미국국회도서관 청구기호  
GV1469.17.S63-E57 2014eb
자관 청구기호  
기본표목-개인명  
표제와 책임표시사항  
Literary gaming / Astrid Ensslin
출판 정보  
Cambridge, Mass.London, England:The MIT Press[2014].
출판 정보  
© 2014
형태사항  
1 online resource.
서지 등 주기  
Includes bibliographical references and index.
내용주기  
완전내용Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
기타형태저록  
Print version Ensslin Astrid author Literary gaming
전자적 위치 및 접속  
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■24510▼aLiterary  gaming  ▼cAstrid  Ensslin
■264  1▼aCambridge,  Mass.▼aLondon,  England▼bThe  MIT  Press▼c[2014].
■264  4▼c©  2014
■300    ▼a1  online  resource.
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■504    ▼aIncludes  bibliographical  references  and  index.
■5050  ▼aLudicity  and  literariness  in  the  digital  age  --  Ludic  books  and  literary  "games"  --  Methodology  and  structure  --  Playing  with  rather  than  by  rules  --  Ludology  and  its  philosophical  foundations  --  Playfulness  as  aesthetic  tool  and  weapon  --  Games,  play  and  literature  --  Literature  born  digital  --  Art  games  versus  game  art  --  Between  ludicity  and  literariness  --  Cognitive  frameworks  for  reading  and  gameplay  --  Viewing  axolotls  :  approaching  the  ludic  in  digital  literature  --  The  literary-ludic  spectrum  --  Approaching  functional  ludo-stylistics  --  "The  pen  is  your  weapon  of  choice"  :  ludic  hypertext  literature  and  the  play  with  the  reader  --  Alea  :  Deena  Larsen's  Firefly  --  Ilinx  :  Richard  Holeton's  Figurski  at  Findhorn  on  Acid  --  Mimicry  :  Shelley  Jackson's  Patchwork  Girl  --  Agon  :  Robert  Kendall's  clues  --  Discussion  --  "Love  poem  or  break  up  note?"  :  ludic  hypermedia  fiction  and  loss  of  grasp  --  Heuristic  ergodicity  in  games  and  digital  interactive  art  --  Analyzing  loss  of  grasp  :  fallaciousness,  heuristic  ergodicity  and  cybertextuality  --  "Your  innocence  drifts  away"  :  anti-ludicity  and  ludic  mechanics  in  the  Princess  Murderer  --  Antiludicity  as  subversive  design  practice  --  "Clicking"  damsels  in  distress  :  the  Princess  Murderer  and  its  antiludic  agenda  --  Of  windsighs  and  wayfaring  :  Blue  Lacuna,  an  epic  interactive  fiction  --  IF  as  the  classic  hybrid  between  adventure  game  and  literary  narrative  --  Blue  Lacuna  :  epic,  novel  and  game  --  A  ludostylistic  approach  to  analyzing  Blue  Lacuna  --  The  paradox  of  poetic  gaming  :  evidence  of  everything  exploding  --  Digital  detournement  in  game  art  and  art  games  --  Pop-surrealism  and  poetry  gaming  :  Jason  Nelson's  evidence  of  everything  exploding  --  From  paidia  to  ludus  :  The  Path,  a  literary  auteur  game  --  To  game  or  not  to  game  :  slowness,  drive  and  allusive  fallacy  --  The  Path  :  transmediation,  tragedy,  trauma  --  A  ludostylistic  analysis  of  The  Path.
■588    ▼aDescription  based  on  print  version  record.
■650  0▼aInternet  games▼xSocial  aspects▼xPhilosophy
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■650  0▼aInteractive  multimedia▼xPhilosophy
■650  0▼aHypertext  fiction▼xHistory  and  criticism▼xTheory,  etc
■650  0▼aFantasy  games▼xPhilosophy
■650  0▼aPlay  (Philosophy)
■650  0▼aIntermediality
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■77608▼iPrint  version▼aEnsslin,  Astrid,  author.▼tLiterary  gaming▼z9780262027151▼w(DLC)    2013029589▼w(OCoLC)861323047
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