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Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.
Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Var...
Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.

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자료유형  
 전자책(국외)
미국국회도서관 청구기호  
QA76.9.A94
기본표목-개인명  
표제와 책임표시사항  
Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.
발행, 배포, 간사 사항  
Birmingham : Packt Publishing, Limited , 2019.
    형태사항  
    1 online resource (380 pages)
    일반주기  
    Enabling ARCore in Vuforia
    내용주기  
    완전내용Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins
    내용주기  
    완전내용Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout
    내용주기  
    완전내용Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading
    내용주기  
    완전내용Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary
    내용주기  
    완전내용Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane
    요약 등 주기  
    요약This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions.
    주제명부출표목-일반주제명  
    주제명부출표목-일반주제명  
    주제명부출표목-일반주제명  
    주제명부출표목-일반주제명  
    부출표목-개인명  
    기타형태저록  
    Print version Benito Jorge R López Enterprise Augmented Reality Projects : Build Real-World Large-scale AR Solutions for Various Industries
    전자적 위치 및 접속  
      링크정보보기

    MARC

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    ■1001  ▼aBenito,  Jorge  R.  López.
    ■24510▼aEnterprise  Augmented  Reality  Projects  :▼bBuild  Real-World,  Large-scale  AR  Solutions  for  Various  Industries.
    ■260    ▼aBirmingham▼bPackt  Publishing,  Limited▼c2019.
    ■300    ▼a1  online  resource  (380  pages)
    ■336    ▼atext▼btxt▼2rdacontent
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    ■338    ▼aonline  resource▼bcr▼2rdacarrier
    ■500    ▼aEnabling  ARCore  in  Vuforia
    ■5050  ▼aCover  --  Title  Page  --  Copyright  and  Credits  --  Dedication  --  About  Packt  --  Contributors  --  Acknowledgments  --  Table  of  Contents  --  Preface  --  Chapter  1:  Introduction  to  AR  and  How  It  Fits  the  Enterprise  --  Understanding  AR  --  Short  history  --  the  beginnings  of  a  new  reality  --  The  magic  behind  AR  --  Working  with  AR  --  ARToolKit  --  the  first  AR  library  --  Introduction  to  the  AR  SDKs  --  Vuforia  --  EasyAR  --  ARCore  --  ARKit  --  Using  AR  in  enterprise  --  Using  AR  in  industry  4.0  --  Smart  assistance  --  Virtual  prototyping  --  Logistics  and  warehouse  management  --  Digital  Twins
    ■5058  ▼aUsing  AR  in  other  enterprise  areas  --  AR  for  manufacturing  --  AR  for  training  --  AR  for  marketing  --  AR  for  retail  --  AR  for  automation  --  AR  for  tourism  --  Summary  --  Chapter  2:  Introduction  to  Unity  for  AR  Development  --  Technical  requirements  --  Introducing  Unity  --  Preparing  your  system  for  Unity  --  Installing  Java  Development  Kit  (JDK)  --  Installing  Unity  --  Understanding  the  Unity  interface  --  The  Toolbar  --  The  Scene  view  --  The  Hierarchy  window  --  The  Inspector  window  --  The  Project  window  --  The  Game  view  --  The  Asset  Store  window  --  The  Console  window  --  Changing  the  layout
    ■5058  ▼aUnity's  main  elements  --  Assets  --  GameObjects  --  Components  --  Prefabs  --  Scripts  --  Scripting  --  first  example  in  C#  --  Summary  --  Chapter  3:  AR  for  Manufacturing  with  ARCore  --  Technical  requirements  --  Using  AR  for  manufacturing  --  Exploring  ARCore  --  Creating  a  prototype  AR  viewer  --  Installing  the  Java  Development  Kit  (JDK)  --  Installing  Android  Studio  --  Creating  the  application  --  Enabling  ARCore  --  Adding  Sceneform  to  the  project  --  Adding  3D  models  to  the  project  --  Forming  the  AR  scene  --  Improving  the  basic  app  --  Summary  --  Further  reading
    ■5058  ▼aChapter  4:  AR  for  Training  with  WebAR  and  Augmented  Class!  --  Technical  requirements  --  Using  AR  for  training  --  Exploring  WebAR  with  Google  Web  Component  --  Working  with  3D  models  --  Creating  a  simple  web  page  --  Coding  with  Glitch  --  Coding  the  style  sheet  --  Coding  the  index.html  page  --  Adding  the  Component  to  our  page  --  Visualizing  the  3D  models  in  AR  --  Exploring  Augmented  Class!  --  Preparing  the  material  --  Creating  a  simple  project  --  Adding  user  interaction  --  Creating  interaction  between  markers  --  Sharing  the  project  --  What's  next?  --  Summary
    ■5058  ▼aChapter  5:  AR  for  Marketing  with  EasyAR  --  Technical  requirements  --  Using  AR  for  marketing  --  Understanding  EasyAR  --  Building  image-based  AR  --  Understanding  our  AR  scene  --  Preparing  the  target  --  Obtaining  the  key  --  Testing  the  scene  --  Troubleshooting  --  Building  the  app  --  Working  with  custom  3D  models  --  Creating  an  AR  catalog  --  Modifying  the  AR  scene  --  Creating  the  controller  script  --  Creating  the  interface  --  Summary  --  Chapter  6:  AR  for  Retail  with  Vuforia  --  Technical  requirements  --  Using  AR  for  retail  --  Exploring  Vuforia  --  AR  on  the  go  --  using  Ground  Plane
    ■520    ▼aThis  practical  guide  helps  you  learn  all  the  aspects  of  developing  AR  apps  across  6  enterprise  sectors  (manufacturing,  training,  retail,  marketing,  automation,  and  tourism).  By  building  projects,  you  will  explore  the  capabilities  of  commercial  AR  frameworks  such  as  ARKit,  ARCore,  and  Vuforia,  alone  or  with  Unity  in  building  enterprise  AR  solutions.
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    ■77608▼iPrint  version▼aBenito,  Jorge  R.  López.▼tEnterprise  Augmented  Reality  Projects  :  Build  Real-World,  Large-scale  AR  Solutions  for  Various  Industries.▼dBirmingham  :  Packt  Publishing,  Limited,  ©2019▼z9781789807400
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