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Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.
Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.
상세정보
- 자료유형
- 전자책(국외)
- 미국국회도서관 청구기호
- QA76.9.A94
- 기본표목-개인명
- 표제와 책임표시사항
- Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.
- 발행, 배포, 간사 사항
- 형태사항
- 1 online resource (380 pages)
- 일반주기
- Enabling ARCore in Vuforia
- 내용주기
- 완전내용Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins
- 내용주기
- 완전내용Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout
- 내용주기
- 완전내용Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading
- 내용주기
- 완전내용Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary
- 내용주기
- 완전내용Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane
- 요약 등 주기
- 요약This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions.
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 부출표목-개인명
- 기타형태저록
- Print version Benito Jorge R López Enterprise Augmented Reality Projects : Build Real-World Large-scale AR Solutions for Various Industries
- 전자적 위치 및 접속
- 링크정보보기
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■1001 ▼aBenito, Jorge R. López.
■24510▼aEnterprise Augmented Reality Projects :▼bBuild Real-World, Large-scale AR Solutions for Various Industries.
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■300 ▼a1 online resource (380 pages)
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■500 ▼aEnabling ARCore in Vuforia
■5050 ▼aCover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins
■5058 ▼aUsing AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout
■5058 ▼aUnity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading
■5058 ▼aChapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary
■5058 ▼aChapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane
■520 ▼aThis practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions.
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■655 4▼aElectronic books.
■7001 ▼aGonzález, Enara Artetxe.
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