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The VES handbook of visual effects [electronic resource]: industry standard VFX practices and procedures
The VES handbook of visual effects  [electronic resource]: industry standard VFX practices...
The VES handbook of visual effects [electronic resource]: industry standard VFX practices and procedures

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자료유형  
 전자책(국외)
미국국회도서관 청구기호  
TR858-.V47 2021
자관 청구기호  
기본표목-개인명  
표제와 책임표시사항  
The VES handbook of visual effects [electronic resource]: industry standard VFX practices and procedures / edited by Jeffrey A. Okun and Susan Zwerman.
판사항  
Third edition.
출판 정보  
New York, NY:Routledge2021.
형태사항  
1 online resource : color illustrations
일반주기  
Includes index.
내용주기  
완전내용What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations.
요약 등 주기  
요약The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR moviemaking, color management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This 3rd edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX & Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
주제명부출표목-일반주제명  
부출표목-개인명  
기타형태저록  
Print version
전자적 위치 및 접속  
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MARC

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■24514▼aThe  VES  handbook  of  visual  effects  ▼h[electronic  resource]:▼bindustry  standard  VFX  practices  and  procedures  /▼cedited  by  Jeffrey  A.  Okun  and  Susan  Zwerman.
■250    ▼aThird  edition.
■264  1▼aNew  York,  NY▼bRoutledge▼c2021.
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■500    ▼aIncludes  index.
■5050  ▼aWhat  is  a  Visual  Effect;  Brief  History  of  Visual  Effects;  Preproduction;  Breaking  Down  a  Script;  The  First  Meeting  with  the  Filmmakers;  Working  with  an  Art  Department  for  VFX  Design;  Previsualization;  Shooting;  Working  on  the  Set;  Blue  and  Green  Screen;  Special  Mechanical  Effects;  On-Set  Data  Acquisition;  Camera  and  Capture  Specifications;  3-D  Stereo;  Second  Unit  and  VFX  Photography;  Miniatures;  Forced  Perspective  Miniature;  Performance  and  Motion  Capture;  Postproduction;  Resolution  and  Image  Format  Considerations  and  Postproduction  Pipelines  (4K  &  2K);  Digital  Intermediate;  Color  and  Data  Management;  Film  Scanning/Recording;  VFX  Editorial;  Image  Compression/file  formats  for  postproduction;  Compositing  of  live-action  elements;  Matte  Painting/Creative  Environments;  Digital  Element  Creation;  Digital  Element  Creation;  Introduction  to  Computer  Graphics  for  VFX;  Digital  Characters;  Digital  FX;  Lighting/Compositing  CG  Elements;  Crowd  Generation  and  Simulation  Techniques;  3D  Products/Systems;  CG  Prosthetics  and  Actor  Elements;  Interactive  Games;  Full  Animation;  Other  Workflow  Considerations.
■520    ▼aThe  award-winning  VES  Handbook  of  Visual  Effects  remains  the  most  complete  guide  to  visual  effects  techniques  and  best  practices  available  today.  This  new  edition  has  been  updated  to  include  the  latest,  industry-standard  techniques,  technologies,  and  workflows  for  the  ever-evolving  fast  paced  world  of  visual  effects.  The  Visual  Effects  Society  (VES)  tasked  the  original  authors  to  update  their  areas  of  expertise,  such  as  AR/VR  moviemaking,  color  management,  Cameras,  VFX  Editorial,  Stereoscopic  and  the  Digital  Intermediate,  as  well  as  provide  detailed  chapters  on  interactive  games  and  full  animation.  Additionally,  56  contributors  share  their  best  methods,  tips,  tricks,  and  shortcuts  developed  through  decades  of  trial  and  error  and  real-world,  hands-on  experience.  This  3rd  edition  has  been  expanded  to  feature  lessons  on  2.5D/3D  Compositing;  3D  Scanning;  Digital  Cinematography;  Editorial  Workflow  in  Animated  and  Visual  Effects  Features;  Gaming  updates;  General  Geometry  Instancing;  Lens  Mapping  for  VFX;  Native  Stereo;  Real-Time  VFX  &  Camera  Tracking;  Shot/Element  Pulls  and  Delivery  to  VFX;  Techvis;  VFX  Elements  and  Stereo;  Virtual  Production;  and  VR/AR  (Virtual  Reality  /  Augmented  Reality).  A  must-have  for  anyone  working  in  or  aspiring  to  work  in  visual  effects,  The  VES  Handbook  of  Visual  Effects,  Third  Edition  covers  essential  techniques  and  solutions  for  all  VFX  artists,  producers,  and  supervisors,  from  pre-production  to  digital  character  creation,  compositing  of  both  live-action  and  CG  elements,  photorealistic  techniques,  and  much  more.  With  subjects  and  techniques  clearly  and  definitively  presented  in  beautiful  four-color,  this  handbook  is  a  vital  resource  for  any  serious  VFX  artist.
■5450  ▼aJeffrey  A.  Okun,  VES,  is  an  award  winning  Visual  Effects  Supervisor,  having  worked  on  a  large  number  of  feature  films,  commercials  and  television  shows  and  started  in  the  industry  in  1976.  He  is  a  member  and  a  Fellow  of  the  VES,  The  Academy  of  Motion  Pictures,  Arts  and  sciences  as  well  as  ASC,  the  Television  Academy  and  the  Editor's  guild.  He  was  the  chair  of  the  VES  for  9  years  and  1st  vice  chair  for  16  years,  and  chair  of  the  L.A.  Section  for  2  years.  He  created  the  VES  awards  along  with  Tim  McGovern  and  Kim  Lavery.  Okun  created  a  visual  effects  tracking  and  bidding  software  in  1992  that  is  in  wide  use  within  the  industry  today,  as  well  as  the  revolutionary  visual  effects  techniques  dubbed  the  "PeriWinkle  Effect"  (an  underwater  blue  screen  technique)  and  the  "Pencil  Effect"  (accurately  predicts  the  final  visual  effects  count  and  budget).  Susan  Zwerman,  VES  has  been  a  member  of  the  VES  since  1998.  She  is  a  highly  respected  Visual  Effects  Producer  who  has  been  producing  visual  effects  for  more  than  25  years.  Zwerman  is  also  a  well-known  seminar  leader  and  author.  As  Chair  of  the  DGA'sUPM/ADVFX  Digital  Technology  Committee,  Susan  emphasizes  the  importance  of  the  visual  effects  teams  to  DGA  members  at  visual  effects  seminars  organized  under  her  guidance.  In  2013,Susan  receivedthe  Frank  Capra  Achievement  Award  in  recognition  of  career  achievement  and  service  to  the  industry  and  the  Directors  Guild  of  America.  She  is  also  a  member  of  the  Academy  of  Motion  Picture  Arts  and  Sciences,  the  Producers  Guild  of  America  and  a  Fellow  of  the  VES.
■588    ▼aDescription  based  on  online  resource;  title  from  digital  title  page  (viewed  on  July  10,  2020).
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