본문

서브메뉴

상세정보

Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments. Winn, William D., And Others [microform]
Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments. : W...
Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments. Winn, William D., And Others [microform]

상세정보

자료유형  
 마이크로피시
언어부호  
본문언어 - English
청구기호  
370.78 E68
    서명/저자  
    Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments. : Winn, William D., And Others - [microform]
    발행사항  
    U.S.; Washington : , 22 Apr 95
      형태사항  
      21; 1
      총서명  
      ERIC Reports
      주기사항  
      21p.; Paper presented at the Annual Meeting of the American Educational Research Association (San Francisco, CA, April 18-22, 1995).
      초록/해제  
      요약Work in the design and construction of virtual environments (VEs) is described from the standpoint of semiotic theory. It is advocated that well-constructed visual worlds can create in a person the feelings and cognitions that arise from being in the natural world and that interactions with computer-constructed VEs are mediated through signs. The Human Interface Technology Laboratory at the University of Washington uses VEs for specific instructional purposes and also uses the construction of VEs by students as a way for them to learn content. The design of VEs draws guidance from research in human factors and from the general principles of semiotics. Semiotic theory rests on the proposition that we cannot know the world as it truly is, but only through signs. In the conceptual framework for VEs, knowledge is constructed from information by students. A constructivist learning paradigm was used with 120 seventh and eighth graders who undertook the construction of VE worlds through a process based on semiotic-centered practices. The experiences of these students are described and followed with a discussion of how the sense of presence engendered by VEs can be increased through the manipulation of signs by learners. (Contains 55 references.) (SLD)
      복제주기  
      Microfiche. . Springfield, VA : ERIC Document Reproduction Service. . microfiches ; 11×15 cm.
      기금정보  
      Air Force Office of Scientific Research, Washington, D.C.; U.S. West Foundation.d
      일반주제명  
      키워드  
      기타저자  
      기타저자  

      MARC

       008980930s2295        us            b          000  0  eng  d
      ■0010000436946
      ■001PCUL00370738
      ■002ED385236
      ■00520020803004807
      ■007heuumu---buua
      ■008980930s2295        us            b          000  0  eng  d
      ■040    ▼apcul
      ■0410  ▼aEnglish
      ■090    ▼a370.78▼bE68
      ■24500▼aSemiotics  and  the  Design  of  Objects,  Actions  and  Interactions  in  Virtual  Environments.▼cWinn,  William  D.,    And  Others▼h[microform]
      ■260    ▼aU.S.;  Washington▼c22  Apr  95
      ■300    ▼a21;  1
      ■440  0▼aERIC  Reports
      ■500    ▼a21p.;  Paper  presented  at  the  Annual  Meeting  of  the  American  Educational  Research  Association  (San  Francisco,  CA,  April  18-22,  1995).
      ■520    ▼aWork  in  the  design  and  construction  of  virtual  environments  (VEs)  is  described  from  the  standpoint  of  semiotic  theory.  It  is  advocated  that  well-constructed  visual  worlds  can  create  in  a  person  the  feelings  and  cognitions  that  arise  from  being  in  the  natural  world  and  that  interactions  with  computer-constructed  VEs  are  mediated  through  signs.  The  Human  Interface  Technology  Laboratory  at  the  University  of  Washington  uses  VEs  for  specific  instructional  purposes  and  also  uses  the  construction  of  VEs  by  students  as  a  way  for  them  to  learn  content.  The  design  of  VEs  draws  guidance  from  research  in  human  factors  and  from  the  general  principles  of  semiotics.  Semiotic  theory  rests  on  the  proposition  that  we  cannot  know  the  world  as  it  truly  is,  but  only  through  signs.  In  the  conceptual  framework  for  VEs,  knowledge  is  constructed  from  information  by  students.  A  constructivist  learning  paradigm  was  used  with  120  seventh  and  eighth  graders  who  undertook  the  construction  of  VE  worlds  through  a  process  based  on  semiotic-centered  practices.  The  experiences  of  these  students  are  described  and  followed  with  a  discussion  of  how  the  sense  of  presence  engendered  by  VEs  can  be  increased  through  the  manipulation  of  signs  by  learners.  (Contains  55  references.)  (SLD)
      ■533    ▼aMicrofiche.▼bSpringfield,  VA▼cERIC  Document  Reproduction  Service.▼emicrofiches  ;  11×15  cm.
      ■536    ▼aAir  Force  Office  of  Scientific  Research,  Washington,  D.C.;  U.S.  West  Foundation.d
      ■650  4▼xEducation
      ■653    ▼aCognitive  Processes▼aComputer  Interfaces▼aComputer  System  Design▼aEducational  Theories▼aGrade  7▼aGrade  8▼aJunior  High  Schools▼aJunior  High  School  Students▼aSemiotics▼aSensory  Experience▼aSymbolism▼aVirtual  Reality
      ■7001  ▼aWinn,  William  D.
      ■7001  ▼aAnd  Others
      ■999    ▼a142;  150

      미리보기

      내보내기

      chatGPT토론

      Ai 추천 관련 도서


        신착도서 더보기
        관련도서 더보기
        최근 3년간 통계입니다.
        SMS 발송 간략정보 이동 상세정보출력

        소장정보

        • 예약
        • 서가에 없는 책 신고
        • 자료배달서비스
        • 나의폴더
        • 우선정리요청
        소장자료
        등록번호 청구기호 소장처 대출가능여부 대출정보
        MI111079 MF  370.78 E68 참고자료실(2층) 대출불가 대출불가
        마이폴더

        * 대출중인 자료에 한하여 예약이 가능합니다. 예약을 원하시면 예약버튼을 클릭하십시오.

        해당 도서를 다른 이용자가 함께 대출한 도서

        관련도서

        관련 인기도서

        서평쓰기

        도서위치

        AiBot !!
        CH