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The steampunk bible : an illustrated guide to the world of imaginary airships, corsets and goggles, mad scientists, and strange literature
The steampunk bible : an illustrated guide to the world of imaginary airships, corsets and goggles, mad scientists, and strange literature
상세정보
- 자료유형
- 단행본(국외)
- 자관 청구기호
- 기본표목-개인명
- 표제와 책임표시사항
- The steampunk bible : an illustrated guide to the world of imaginary airships, corsets and goggles, mad scientists, and strange literature / Jeff VanderMeer and S. J. Chambers.
- 발행, 배포, 간사 사항
- 형태사항
- 224 p : ill., photographs ; 26 cm.
- 서지 등 주기
- Includes bibliographical references and index.
- 내용주기
- 완전내용Introduction -- An imaginary voyage to the past: steampunk origins in Victorian imagination and innovation -- Clanking metal men, Baroque airships, and clockwork worlds -- The fiction, illustrated narratives, and story behind the stories -- From Forevertron to the Raygun rocketship and beyond: art, "making," craftsmanship, and aesthetic legitimacy -- Hair stays, goggles, corsets, clockwork guitars, and imaginary airships: -- Fashion, accessories, music, and the steampunk subculture -- Magic lanterns, robot armies, giant tuning forks, and perambulating castles: steampunk movies and television -- The future of steampunk: will clockwork gears, mechanical corsets, and dirigibles be enough?
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 부출표목-개인명
MARC
008111018s2011 nyuao 001 0 eng d■001MOKWON00728508
■00520111018161816
■008111018s2011 nyuao 001 0 eng d
■020 ▼a9780810989580 (cased)▼cGBP16.99
■040 ▼a225006▼c225006
■08200▼a809.38766▼222
■090 ▼a809.38766▼bV237s
■1001 ▼aVanderMeer, Jeff
■24514▼aThe steampunk bible▼ban illustrated guide to the world of imaginary airships, corsets and goggles, mad scientists, and strange literature▼cJeff VanderMeer and S. J. Chambers.
■260 ▼aNew York▼aLondon▼bAbrams Image▼c2011.
■300 ▼a224 p▼bill., photographs▼c26 cm.
■504 ▼aIncludes bibliographical references and index.
■5050 ▼aIntroduction -- An imaginary voyage to the past: steampunk origins in Victorian imagination and innovation -- Clanking metal men, Baroque airships, and clockwork worlds -- The fiction, illustrated narratives, and story behind the stories -- From Forevertron to the Raygun rocketship and beyond: art, "making," craftsmanship, and aesthetic legitimacy -- Hair stays, goggles, corsets, clockwork guitars, and imaginary airships: -- Fashion, accessories, music, and the steampunk subculture -- Magic lanterns, robot armies, giant tuning forks, and perambulating castles: steampunk movies and television -- The future of steampunk: will clockwork gears, mechanical corsets, and dirigibles be enough?
■650 0▼aSteampunk fiction▼xHistory and criticism▼vHandbooks, manuals, etc.
■650 0▼aSteampunk culture▼vHandbooks, manuals, etc.
■7001 ▼aChambers, S. J.



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