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Comics for film, games, and animation : using comics to construct your transmedia storyworld
Comics for film, games, and animation : using comics to construct your transmedia storyworld
상세정보
- 자료유형
- 단행본(국외)
- 미국국회도서관 청구기호
- NX650.N37-W43 2012
- 자관 청구기호
- 기본표목-개인명
- 표제와 책임표시사항
- Comics for film, games, and animation : using comics to construct your transmedia storyworld / Tyler Weaver.
- 발행, 배포, 간사 사항
- 형태사항
- xii, 272 p. : ill ; 24 cm.
- 일반주기
- Includes index.
- 내용주기
- 완전내용Part 1. Transmedia storytelling: What is transmedia -- Once upon a time: What is a story -- A bucket of LEGO's: Fragmentation and interplay -- Into the Rabbit hole: depth and choice -- Building gotham city: The transmedia story experience -- Part 2. Comics: The crecation and evolution of a medium: The elements of comics storytelling -- The funnies, 1933-1938 -- "Look! up in the sky" comics take flight, 1938-1941 -- Punching hitler: The comics go to war, 1941-1945 -- Adaptation in the golden age -- Seduction of the innocent: comics under siege, 1945-1954 -- Into the silver age, 1956-1961 -- Flame on! the rise of the marvel universe -- Adaptation in the silver age, 1956-1961 -- Th no-prize marching society: the comics fans -- What do you have? the new generation arrives -- The battle of generations -- Marvel phase two -- Adaptation in the bronze age -- Original voice: comics as life -- The crisis on infinite earths: Continuity conundrum -- 1986 -- Grim'n'Gritty Chromium holograms: The 1990s -- Legacy: The hero's journey ends -- The modern age adaptation: from burton to the dark knight -- Today -- Part 3. Comics and convergence: Convergence -- Comics and film -- Comics and animation -- Comics and video games -- Collaboration -- Conclusion.
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
- 주제명부출표목-일반주제명
MARC
008120503s2012 maua 001 0 eng d■001MOKWON00791770
■00520131224135228
■007ta
■008120503s2012 maua 001 0 eng d
■010 ▼a2012017803
■020 ▼a9780240823782 (pbk.)
■020 ▼a9780240824055 (ebk.)
■035 ▼a(KERIS)REF000016809750
■040 ▼aDLC▼beng▼cDLC▼erda▼d225006
■042 ▼apcc
■05000▼aNX650.N37▼bW43 2012
■08200▼a741.5/9▼223
■090 ▼a741.59▼bW363c
■1001 ▼aWeaver, Tyler▼d1981-
■24510▼aComics for film, games, and animation▼busing comics to construct your transmedia storyworld▼cTyler Weaver.
■260 ▼aBurlington, MA▼bFocal Press▼c2012.
■263 ▼a1209
■300 ▼axii, 272 p.▼bill▼c24 cm.
■500 ▼aIncludes index.
■5050 ▼aPart 1. Transmedia storytelling: What is transmedia -- Once upon a time: What is a story -- A bucket of LEGO's: Fragmentation and interplay -- Into the Rabbit hole: depth and choice -- Building gotham city: The transmedia story experience -- Part 2. Comics: The crecation and evolution of a medium: The elements of comics storytelling -- The funnies, 1933-1938 -- "Look! up in the sky" comics take flight, 1938-1941 -- Punching hitler: The comics go to war, 1941-1945 -- Adaptation in the golden age -- Seduction of the innocent: comics under siege, 1945-1954 -- Into the silver age, 1956-1961 -- Flame on! the rise of the marvel universe -- Adaptation in the silver age, 1956-1961 -- Th no-prize marching society: the comics fans -- What do you have? the new generation arrives -- The battle of generations -- Marvel phase two -- Adaptation in the bronze age -- Original voice: comics as life -- The crisis on infinite earths: Continuity conundrum -- 1986 -- Grim'n'Gritty Chromium holograms: The 1990s -- Legacy: The hero's journey ends -- The modern age adaptation: from burton to the dark knight -- Today -- Part 3. Comics and convergence: Convergence -- Comics and film -- Comics and animation -- Comics and video games -- Collaboration -- Conclusion.
■650 0▼aNarration (Rhetoric)
■650 0▼aArts.
■650 0▼aPopular culture.
■650 0▼aComic books, strips, etc.▼xHistory and criticism.
■999 ▼c길미정



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