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Comics for film, games, and animation : using comics to construct your transmedia storyworld
Comics for film, games, and animation : using comics to construct your transmedia storywor...
Comics for film, games, and animation : using comics to construct your transmedia storyworld

상세정보

자료유형  
 단행본(국외)
미국국회도서관 청구기호  
NX650.N37-W43 2012
자관 청구기호  
741.59 W363c
    기본표목-개인명  
    Weaver Tyler , 1981-
      표제와 책임표시사항  
      Comics for film, games, and animation : using comics to construct your transmedia storyworld / Tyler Weaver.
      발행, 배포, 간사 사항  
      Burlington, MA : Focal Press , 2012.
        형태사항  
        xii, 272 p. : ill ; 24 cm.
        일반주기  
        Includes index.
        내용주기  
        완전내용Part 1. Transmedia storytelling: What is transmedia -- Once upon a time: What is a story -- A bucket of LEGO's: Fragmentation and interplay -- Into the Rabbit hole: depth and choice -- Building gotham city: The transmedia story experience -- Part 2. Comics: The crecation and evolution of a medium: The elements of comics storytelling -- The funnies, 1933-1938 -- "Look! up in the sky" comics take flight, 1938-1941 -- Punching hitler: The comics go to war, 1941-1945 -- Adaptation in the golden age -- Seduction of the innocent: comics under siege, 1945-1954 -- Into the silver age, 1956-1961 -- Flame on! the rise of the marvel universe -- Adaptation in the silver age, 1956-1961 -- Th no-prize marching society: the comics fans -- What do you have? the new generation arrives -- The battle of generations -- Marvel phase two -- Adaptation in the bronze age -- Original voice: comics as life -- The crisis on infinite earths: Continuity conundrum -- 1986 -- Grim'n'Gritty Chromium holograms: The 1990s -- Legacy: The hero's journey ends -- The modern age adaptation: from burton to the dark knight -- Today -- Part 3. Comics and convergence: Convergence -- Comics and film -- Comics and animation -- Comics and video games -- Collaboration -- Conclusion.
        주제명부출표목-일반주제명  
        주제명부출표목-일반주제명  
        주제명부출표목-일반주제명  
        주제명부출표목-일반주제명  

        MARC

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        ■007ta                                
        ■008120503s2012        maua                    001  0  eng  d
        ■010    ▼a2012017803
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        ■020    ▼a9780240824055  (ebk.)
        ■035    ▼a(KERIS)REF000016809750
        ■040    ▼aDLC▼beng▼cDLC▼erda▼d225006
        ■042    ▼apcc
        ■05000▼aNX650.N37▼bW43  2012
        ■08200▼a741.5/9▼223
        ■090    ▼a741.59▼bW363c
        ■1001  ▼aWeaver,  Tyler▼d1981-
        ■24510▼aComics  for  film,  games,  and  animation▼busing  comics  to  construct  your  transmedia  storyworld▼cTyler  Weaver.
        ■260    ▼aBurlington,  MA▼bFocal  Press▼c2012.
        ■263    ▼a1209
        ■300    ▼axii,  272  p.▼bill▼c24  cm.
        ■500    ▼aIncludes  index.
        ■5050  ▼aPart  1.  Transmedia  storytelling:  What  is  transmedia  --  Once  upon  a  time:  What  is  a  story  --  A  bucket  of  LEGO's:  Fragmentation  and  interplay  --  Into  the  Rabbit  hole:  depth  and  choice  --  Building  gotham  city:  The  transmedia  story  experience    --  Part  2.  Comics:  The  crecation  and  evolution  of  a  medium:  The  elements  of  comics  storytelling  --  The  funnies,  1933-1938  --  "Look!  up  in  the  sky"  comics  take  flight,  1938-1941  --  Punching  hitler:  The  comics  go  to  war,  1941-1945  --  Adaptation  in  the  golden  age  --  Seduction  of  the  innocent:  comics  under  siege,  1945-1954  --  Into  the  silver  age,  1956-1961  --  Flame  on!  the  rise  of  the  marvel  universe  --  Adaptation  in  the  silver  age,  1956-1961  --  Th  no-prize  marching  society:  the  comics  fans  --  What  do  you  have?  the  new  generation  arrives  --  The  battle  of  generations  --  Marvel  phase  two  --  Adaptation  in  the  bronze  age  --  Original  voice:  comics  as  life  --  The  crisis  on  infinite  earths:  Continuity  conundrum  --  1986  --  Grim'n'Gritty  Chromium  holograms:  The  1990s  --  Legacy:  The  hero's  journey  ends  --  The  modern  age  adaptation:  from  burton  to  the  dark  knight  --  Today  --  Part  3.  Comics  and  convergence:  Convergence  --  Comics  and  film  --  Comics  and  animation  --  Comics  and  video  games  --  Collaboration  --  Conclusion.
        ■650  0▼aNarration  (Rhetoric)
        ■650  0▼aArts.
        ■650  0▼aPopular  culture.
        ■650  0▼aComic  books,  strips,  etc.▼xHistory  and  criticism.
        ■999  ▼c길미정

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